Base is a set in the Base series. It was released on January 9, 1999. The printed size is 102, and the checklist is the same length. Electrode is 21/102, in position 21 of 102 on this checklist. Before it is 20 Electabuzz, and after it is 22 Pidgeotto. The listed rarity is Rare.
Electrode is a Stage 1 Lightning Pokémon with 80 HP. The card lists level 40. In the Pokédex this is Electrode (#101), generation 1 (Kanto). The card says it evolves from Voltorb. In this catalog that name is Voltorb (#100).
Keiji Kinebuchi illustrated this card. The same name is on 212 other cards in the catalog.
Electrode (#101) has 45 other cards in the catalog. Those other cards are in 39 sets. The other printings with a release date run from 1999 to 2025. The earliest other card is Electrode 2/64 in Jungle (1999). That card lists 90 HP, and this one lists 80 HP. The rarity there is Rare Holo, and here it is Rare. Mitsuhiro Arita illustrated that card, and Keiji Kinebuchi illustrated this one. 39 other cards of Electrode list a different HP.
Buzzap is listed as Pokémon Power. At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed. The attack Electric Shock lists 50 damage. The cost is Lightning, Lightning, Lightning. Flip a coin. If tails, Electrode does 10 damage to itself. Weakness is Fighting ×2. Retreat cost is 1. The flavor text reads "It stores electrical energy under very high pressure. It often explodes with little or no provocation."
I keep a set binder for Base, meant to hold every card of that set. This card is one slot in the Base set binder. A generation binder holds one card of each species. Electrode can fill a slot in Generation 1 binder (Kanto). I still need this card.
AbilityBuzzap
Pokémon Power
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
AttackElectric Shock
Damage 50 · Cost Lightning, Lightning, Lightning
Flip a coin. If tails, Electrode does 10 damage to itself.
Flavor text
It stores electrical energy under very high pressure. It often explodes with little or no provocation.